You are effectively stuck and must reload. What will happen is you will get in combat, smite your foes, then you will stay in combat this means you cannot travel to new zones, you cannot rest, you cannot loot. Though Pillars on PlayStation 4 is excellent, there are a few bugs that really irk me, especially since they have been around since 2015, namely the "Stuck in Combat" bug. There is a solid 102% chance that you will not be able to target the correct one (treasure chests next to lootable book cases or doorways go unopened by me simply because attempting to do so will literally send me into a rage so there are plenty of objects near others that I just give up on). The one real issue that I had with the controller is when you have multiple lootable / interactable objects near one another. ![]() Pressing Square pauses the game so you can plan out your tactical movements or queue up each character's action and pressing Triangle toggles the cursor on or off (this is exceptionally helpful). Holding in the R2 button will bring up your abilities and quick access toolbars (for potions, scrolls, etc. ![]() Holding in the L2 button brings up a basic actions such as opening the character sheet, starting combat, opening the quest log, opening the inventory, or other mundane tasks. I had thought that Divinity: Original Sin - Enhanced Edition on Xbox One did will with the controller (and it did!) but the absolute geniuses at Paradox Arcitc somehow made using a gamepad BETTER. Originally released on PC in March 2015 after an incredibly successful Kickstarter the year prior, Pillars of Eternity final makes its triumphant entrance on consoles and it is glorious. Brilliant use of the controller in place of a keyboard and mouse tie in together with the gorgeous effects, compelling storylines, incredible performance and challenging though oh-so-rewarding combat to deliver a masterpiece to the millions of console owners the world over. But in town it is just too much.Pillars of Eternity: Complete Edition on PlayStation 4 is, with no doubt in my mind, the best console port of a classic-style isometric RPG that has been seen in years. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Then I would drink, pee, take a short break while it is working. I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just **** the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I just cannot take this much loading time. It's even more impacted when the main villain and major plot twist doesn't even really shock me as again there's no set up for this until last the last hour of gameplay Basically, it's just hard to even care about the story/lore. I think the biggest issue is that you don't really connect with the characters or factions in Act 2, and when you finish Act 2, the pacing of this game is just bizarre as Act3/4 are just like a few hours and then you finish the game. Also, the story is very vague for the most part where there's no sense of urgency to go through the story, and some of the side quests/tasks are easily skippable/boring. There's very few cutscenes that present the story. Also, the game doesn't do a very good job of doing dynamic storytelling, instead it's just conversations of text with no voice acting for the most part or reading the books/scrolls that you find. It may be in best interest to watch a story recap that avoids possible spoilers to explain the lore/background. My complaints with the game are in regards to the story and designįirst, the game makes a lot of references to the lore that almost makes you feel like you should already know all of this stuff. I'm going to post this for both consoles, as the next gen consoles like ps5 and xbox series x resolve the loading times issues that a lot mention as a negative, that doesn't factor for me as a negative. ![]() The game isn't terrible but it has a few flaws that prevent it from being a great **** game isn't terrible but it has a few flaws that prevent it from being a great game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |